The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Knight unleashes mayhem and physical destruction wherever he goes. The gameplay is based on fully interactive physics - each character's different abilities help the player battle an army of undead and defeat hazardous contraptions. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. When all was said and done, there was little enjoyment to take away at all, making it easily one of the worst games I've ever played.Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Most of the time the difficulty seemed to come from just trying to make the game work, as several bugs made the already bad experience even worse. Mandatory side quests patted out what little content the game had, and overall it was simply not fun to play. Skill trees were removed, and all the character actions were over simplified. This lead to some neat cutscenes and a story that could have been interesting, but their budget ran out a third into the game leaving the game only 3 hours long and the story unfinished. Trine 3 was too ambitious of a project, ditching the side-scrolling puzzle platforming in favor of a third person action experience. Trine 3 was too ambitious of a project, ditching the side-scrolling Just as great franchises have great highs, they must also have great lows. Just as great franchises have great highs, they must also have great lows.
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